Hard skills
01 / About
Hi, welcome to my resume website!
I'm Noah. I'm a software engineer who combines development with UX and research. I build software that is clear to use, maintainable behind the scenes and designed to scale with the project. I enjoy working on projects with a clear social purpose.
I stay close to clients, stakeholders and teammates throughout a project. Those conversations help me understand what matters, make practical decisions and keep both the user experience and technical quality in view.
I completed HBO ICT & Software Engineering at Fontys University of Applied Sciences in 2026.

02 / Skills
Skills
Soft skills
- Clear communication with clients, stakeholders and teammates, keeping expectations, decisions and next steps easy to follow.
- Practical problem-solving across software and UX, balancing user needs, technical quality, time and scope.
- Planning and coordination through Scrum and Agile ways of working, with clear priorities, progress and handovers.
- Research and feedback translated into concrete product and technical decisions.
03 / Graduation internship / IJsfontein / 2026
Quiddy
Graduation internship / IJsfontein / 2026
Quiddy helps young adults stop smoking, either alone or with a buddy. I worked on it during my graduation internship at IJsfontein, an Amsterdam studio that builds serious games and digital products with a social purpose.
Role
I led the product direction and full-stack rebuild. Along the way, I worked with IJsfontein's developers, a design intern and Jellinek's addiction expert.
Assignment
Understand the existing Quiddy app, decide what was worth keeping and leave IJsfontein with a product it could realistically continue.
Starting point
Quiddy was moving to Jellinek as its new product owner, while the old app spread data and responsibilities across Laravel, WordPress and Firebase.
Approach
Instead of copying the old app, I researched smoking cessation and similar products, narrowed the feature set and rebuilt the app and its main flows from scratch.
Result
A new Flutter and Laravel MVP with a clearer quit journey, real-time buddy chat and a maintainable foundation for handover.
04 / Project index
More work
Detective Resume
Solo developer & UX designer
Interactive 3D resume website for recruiters and engineers.
TableTopTunes 2
Solo full-stack developer
Soundboard web app for tabletop RPGs and D&D sessions.
LunarFlow – Eclipse marketing calendar
UX designer & team lead
Planning tool concept for Eclipse Foundation’s marketing team.
Sanquin blood donation app
Frontend lead & team lead
Gamified concept to motivate blood donors to donate more often.
05 / Experience
Experience
Internships
Software engineering graduate intern · IJsfontein
Amsterdam · Quiddy for Jellinek/Tactus
- Worked on the redevelopment of Quiddy, a Flutter and Laravel app that helps 16 to 25 year olds stop smoking.
- Moved the product from a legacy codebase to a maintainable MVP in Laravel and Flutter.
- Built real-time chat with Laravel Reverb and WebSockets, plus a GitLab CI/CD pipeline to DigitalOcean.
Software development intern · DEVENTIT
Bunschoten-Spakenburg · Atlantis
- Developed meeting agenda functionality for the Atlantis product.
- Worked in an existing codebase with unit tests and an established release process.
Part-time jobs
Store employee · ALDI
Scherpenzeel
- Helped customers and worked across checkout and stocking tasks in a busy store.
IT support specialist · Studentaanhuis.nl
Scherpenzeel · On-site support
- Solved technical problems for customers at home and explained the solution in clear language.
06 / Education
Education
HBO ICT & Software Engineering
Fontys University of Applied Sciences, Eindhoven
- Specialised in software engineering with a strong UX and design focus.
- Built projects ranging from backend-heavy APIs to interactive web experiences and gamified concepts.
Havo – NT + Technasium
Johannes Fontanus College, Barneveld
- Science & technology track with extra project-based, technical courses.
07 / Contact
Get in touch
Want to discuss a project, exchange ideas or get in touch? Email is the quickest way to reach me.
You can also find my work on GitHub and my professional background on LinkedIn.